Legacy Documentation: Version 2017.1 (Go to current version)
Chromatic Aberration
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Grain

The effect descriptions on this page refer to the default effects found within the post-processing stack.

Film grain is the random optical texture of photographic film due to the presence of small particles in the metallic silver of the film stock.

The Grain effect in the post-processing stack is based on a coherent gradient noise. It is commonly used to emulate the apparent imperfections of film and often exaggerated in horror themed games.

Scene with Grain
Scene with Grain
Scene without Grain
Scene without Grain
UI for Grain
UI for Grain

Properties

Property: Function:
Intensity Grain strength. Higher means more visible grain.
Luminance Contribution Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.
Size Grain particle size.
Colored Enable the use of colored grain.

Optimisation

  • Disabled Colored

Requirements

  • Shader model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.


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Chromatic Aberration
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