Stores may offer unique functionality that does not fit into the normal cross-platform purchase flow. This extended functionality is accessed via the IExtensionProvider
which is provided to your application when Unity IAP initializes successfully.
It is not necessary to use platform-dependent compilation when using extensions; each extension comes with a fake no-op implementation which is used when running on a platform that does not offer the extended functionality.
For example, the following snippet accesses the RefreshReceipt
mechanism Apple offers to fetch a refreshed App Receipt from Apple’s servers. It can be compiled on any Unity IAP platform, and if you were to run it on a non Apple platform such as Android it would have no effect; the supplied lambda would never be invoked.
/// <summary>
/// Called when Unity IAP is ready to make purchases.
/// </summary>
public void OnInitialized (IStoreController controller, IExtensionProvider extensions)
{
extensions.GetExtension<IAppleExtensions> ().RefreshAppReceipt (result => {
if (result) {
// Refresh finished successfully.
} else {
// Refresh failed.
}
});
}
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