Universal Windows Platform: Deployment
Universal Windows Platform: Command line arguments
Universal Windows Platform: Profiler
You can connect Unity’s profiler to running Universal Windows Application.
Perform the following steps:
- Go to Player Settings -> Publishing Settings -> Capabilities
- Enable Private Networks (Client & Server)
- Build Universal Windows App Visual Studio solution from Unity.
- Build and run the application
- If you’ve checked Autoconnect Profiler checkbox, the profiler should connect automatically to Universal Windows App, if not - you have to explicitly pick it in Unity (Window -> Profiler -> Active Profiler), for ex., MetroPlayerX86 (MyDevice)
Note: Profiler doesn’t work on Master configuration
Note: Due Universal Windows Platform restrictions, you won’t be able to connect the profiler if the application is running on the same machine. For ex., if you’re running Unity editor and Universal Windows Platform on the same PC, you won’t able to connect. You have to run Unity editor on one machine, and Universal Windows Platform on another machine. The only exception to this rule is “Autoconnect Profiler” build option, which makes the application connect to the editor instead.
Note: Also ensure that machine where Unity Editor is running and machine where Universal Windows App is running - are on the same subnet.
• 2017–05–16 Page amended with no editorial review
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
Universal Windows Platform: Deployment
Universal Windows Platform: Command line arguments