Transforms position
from world space into screen space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
#pragma strict public var target: Transform; var cam: Camera; function Start() { cam = GetComponent.<Camera>(); } function Update() { var screenPos: Vector3 = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;
void Start() { cam = GetComponent<Camera>(); }
void Update() { Vector3 screenPos = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }
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