What part of the capsule collided with the environment during the last CharacterController.Move call.
function Update () { var controller : CharacterController = GetComponent.<CharacterController>(); if ((controller.collisionFlags & CollisionFlags.Above) != 0) print("touched the ceiling"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if ((controller.collisionFlags & CollisionFlags.Above) != 0) print("touched the ceiling"); } }
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