Struct used to describe meshes to be combined using Mesh.CombineMeshes.
lightmapScaleOffset | The baked lightmap UV scale and offset applied to the Mesh. |
mesh | Mesh to combine. |
realtimeLightmapScaleOffset | The realtime lightmap UV scale and offset applied to the Mesh. |
subMeshIndex | Sub-Mesh index of the Mesh. |
transform | Matrix to transform the Mesh with before combining. |
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