The controller that hit the collider.
// CharacterControllers we touch, disable collision detection. function OnControllerColliderHit(hit : ControllerColliderHit) { hit.controller.detectCollisions = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.controller.detectCollisions = false; } }
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