The normal of the surface we collided with in world space.
// print the point's normal we impacted function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("Normal vector we collided at: " + hit.normal); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("Normal vector we collided at: " + hit.normal); } }
Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.
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