Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastResult.sortingOrder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var sortingOrder: int;
public int sortingOrder;

Description

The SortingOrder for the hit object.

For Graphic elements this will be the values from that graphics Canvas

For 3D objects this will always be 0.

For 2D objects if a SpriteRenderer is attached to the same object as the hit collider that SpriteRenderer sortingOrder will be used.

Did you find this page useful? Please give it a rating: