The icon image contained.
var icon : Texture;
function OnGUI () { if(!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture icon; void OnGUI() { if (!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button(new Rect(0, 0, 100, 20), new GUIContent(icon)); } }
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