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Gizmos.DrawMesh

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public static function DrawMesh(mesh: Mesh, position: Vector3 = Vector3.zero, rotation: Quaternion = Quaternion.identity, scale: Vector3 = Vector3.one): void;
public static void DrawMesh(Mesh mesh, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);
public static function DrawMesh(mesh: Mesh, submeshIndex: int, position: Vector3 = Vector3.zero, rotation: Quaternion = Quaternion.identity, scale: Vector3 = Vector3.one): void;
public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Parameters

mesh Mesh to draw as a gizmo.
position Position (default is zero).
rotation Rotation (default is no rotation).
scale Scale (default is no scale).
submeshIndex Submesh to draw (default is -1, which draws whole mesh).

Description

Draws a mesh.

See Also: DrawWireMesh.

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