The color of the flare.
This controls the color of some flare elements (the ones that have use light color enabled).
See Also: Lens flare component, flare assets.
// Changes the color of the LensFlare (on a gray scale) from black to white. // More white when tr gets near the LensFlare, and darker when the transform goes away. // Remember that the color works on elements that have adlight color enabled.
var lf : LensFlare; var tr : Transform;
function Update() { var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position); lf.color = Color(percentage, percentage, percentage); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position); lf.color = new Color(percentage, percentage, percentage); } }
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