Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LensFlare.color

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var color: Color;
public Color color;

Description

The color of the flare.

This controls the color of some flare elements (the ones that have use light color enabled).

See Also: Lens flare component, flare assets.

    // Changes the color of the LensFlare (on a gray scale) from black to white.
    // More white when tr gets near the LensFlare, and darker when the transform goes away.
    // Remember that the color works on elements that have adlight color enabled.

var lf : LensFlare; var tr : Transform;

function Update() { var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position); lf.color = Color(percentage, percentage, percentage); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LensFlare lf; public Transform tr; void Update() { float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position); lf.color = new Color(percentage, percentage, percentage); } }

Did you find this page useful? Please give it a rating: