Normal generation options for ModelImporter.
Normals can be calculated by Unity using several methods. They can be either unweighted or weighted by area, angle or both.
See Also: ModelImporter.normalImportMode.
Unweighted_Legacy | The normals are unweighted. This option uses the legacy algorithm for handling hard edges. |
Unweighted | The normals are not weighted. |
AreaWeighted | The normals are weighted by the face area. |
AngleWeighted | The normals are weighted by the vertex angle on each face. |
AreaAndAngleWeighted | The normals are weighted by both the face area and the vertex angle on each face. |
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