other | The other Collider involved in this collision. |
OnTriggerStay is called once per frame for every Collider other
that is touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
// Applies an upwards force to all rigidbodies that enter the trigger.
function OnTriggerStay (other : Collider) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }
OnTriggerStay can be a co-routine, simply use the yield statement in the function.
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