newConnection | The connection of the new client. |
oldObject | The object with authority that is being reconnected. |
oldConnectionId | The connectionId of this client on the old host. |
A virtual function that is called for non-player objects with client authority on the new host when a client from the old host reconnects to the new host.
The base class version of this function calls ReconnectObjectForConnection() to hookup the object for the new client.
Did you find this page useful? Please give it a rating: