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NetworkMigrationManager.OnServerReconnectPlayer

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protected function OnServerReconnectPlayer(newConnection: Networking.NetworkConnection, oldPlayer: GameObject, oldConnectionId: int, playerControllerId: short): void;
protected void OnServerReconnectPlayer(Networking.NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId);
protected function OnServerReconnectPlayer(newConnection: Networking.NetworkConnection, oldPlayer: GameObject, oldConnectionId: int, playerControllerId: short, extraMessageReader: Networking.NetworkReader): void;
protected void OnServerReconnectPlayer(Networking.NetworkConnection newConnection, GameObject oldPlayer, int oldConnectionId, short playerControllerId, Networking.NetworkReader extraMessageReader);

Parameters

newConnection The connection of the new client.
oldPlayer The player object associated with this client.
oldConnectionId The connectionId of this client on the old host.
playerControllerId The playerControllerId of the player that is re-joining.
extraMessageReader Additional message data (optional).

Description

A virtual function that is called on the new host when a client from the old host reconnects to the new host.

The base class version of this function calls ReconnectPlayerForConnection() to hookup the new client.

ReconnectPlayerForConnection does not have to be called from within this function, it can be done asynchronously.

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