newConnection | The connection of the new client. |
oldPlayer | The player object associated with this client. |
oldConnectionId | The connectionId of this client on the old host. |
playerControllerId | The playerControllerId of the player that is re-joining. |
extraMessageReader | Additional message data (optional). |
A virtual function that is called on the new host when a client from the old host reconnects to the new host.
The base class version of this function calls ReconnectPlayerForConnection() to hookup the new client.
ReconnectPlayerForConnection does not have to be called from within this function, it can be done asynchronously.
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