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ParticleSystem.MainModule.emitterVelocityMode

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public var emitterVelocityMode: ParticleSystemEmitterVelocityMode;
public ParticleSystemEmitterVelocityMode emitterVelocityMode;

Description

Control how the Particle System calculates its velocity, when moving in the world.

#pragma strict
private var ps: ParticleSystem;
public var velocityMode: ParticleSystemEmitterVelocityMode;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var main: var = ps.main;
	main.emitterVelocityMode = velocityMode;
}
function OnGUI() {
	velocityMode = ParticleSystemEmitterVelocityModeGUI.SelectionGrid(new Rect(25, 25, 300, 30), intvelocityMode, [new GUIContent("Transform"), new GUIContent("Rigidbody")], 2);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemEmitterVelocityMode velocityMode;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.emitterVelocityMode = velocityMode; }

void OnGUI() { velocityMode = (ParticleSystemEmitterVelocityMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)velocityMode, new GUIContent[] { new GUIContent("Transform"), new GUIContent("Rigidbody") }, 2); } }

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