alphaTestRef | Gets and sets a default alpha test reference values. |
animateCrossFading | Indicates if the cross-fade LOD transition, applied to the last mesh LOD and the billboard, should be animated. |
bestWindQuality | Returns the best-possible wind quality on this asset (configured in SpeedTree modeler). |
billboardTransitionCrossFadeWidth | Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree. |
castShadows | Gets and sets an array of booleans to enable shadow casting for each LOD. |
enableBump | Gets and sets an array of booleans to enable normal mapping for each LOD. |
enableHue | Gets and sets an array of booleans to enable Hue variation effect for each LOD. |
enableSmoothLODTransition | Enables smooth LOD transitions. |
fadeOutWidth | Proportion of the billboard LOD region width which is used for fading out the billboard. |
hasBillboard | Tells if there is a billboard LOD. |
hasImported | Tells if the SPM file has been previously imported. |
hueVariation | Gets and sets a default Hue variation color and amount (in alpha). |
LODHeights | Gets and sets an array of floats of each LOD's screen height value. |
mainColor | Gets and sets a default main color. |
materialFolderPath | Returns the folder path where generated materials will be placed in. |
receiveShadows | Gets and sets an array of booleans to enable shadow receiving for each LOD. |
reflectionProbeUsages | Gets and sets an array of Reflection Probe usages for each LOD. |
scaleFactor | How much to scale the tree model compared to what is in the .spm file. |
useLightProbes | Gets and sets an array of booleans to enable Light Probe lighting for each LOD. |
windQualities | Gets and sets an array of integers of the wind qualities on each LOD. Values will be clampped by BestWindQuality internally. |