Maximum Cubemap texture size (Read Only).
This is the largest size of a Cubemap texture face that is supported by the graphics hardware. Note that even if the GPU could support a large texture size, for example 16384, you could still simply run out of memory if trying to create one (16384x16384x6 texture at 32 bits per pixel is 6 gigabytes of data, which may or may not be available).
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