Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PBXProjectExtensions.AddAppExtension

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AddAppExtension(proj: iOS.Xcode.PBXProject, mainTargetGuid: string, name: string, bundleId: string, infoPlistPath: string): string;
public static string AddAppExtension(iOS.Xcode.PBXProject proj, string mainTargetGuid, string name, string bundleId, string infoPlistPath);

Parameters

proj The implicit this parameter for the extension method.
mainTargetGuid The GUID of the main target to link the app to.
name The name of the app extension.
bundleId The bundle ID of the app extension. The bundle ID must be prefixed with the parent app bundle ID.
infoPlistPath Path to the app extension Info.plist document.

Returns

string The GUID of the new target.

Description

Creates an app extension.

no example available in JavaScript
using UnityEditor;
using UnityEngine;
using UnityEditor.iOS.Xcode;
using UnityEditor.iOS.Xcode.Extensions;
using System.IO;
using UnityEditor.Callbacks;

public class ScriptBatch : MonoBehaviour { [PostProcessBuild] private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { File.Copy("Assets/extension/TodayViewController.h", buildPath + "/appext/TodayViewController.h"); File.Copy("Assets/extension/TodayViewController.m", buildPath + "/appext/TodayViewController.m");

PBXProject proj = new PBXProject(); string projPath = PBXProject.GetPBXProjectPath(buildPath); proj.ReadFromFile(projPath);

string mainTarget = proj.TargetGuidByName(PBXProject.GetUnityTargetName());

string newTarget = proj.AddAppExtension(mainTarget, "appext", "com.unity3d.product.appext", "appext/Info.plist"); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.h", "appext/TodayViewController.h")); proj.AddFileToBuild(newTarget, proj.AddFile(buildPath + "/appext/TodayViewController.m", "appext/TodayViewController.m")); proj.AddFrameworkToProject(newTarget, "NotificationCenter.framework", true); proj.WriteToFile(projPath); } }

Did you find this page useful? Please give it a rating: