Importing Objects From Lightwave
Importing Objects From SketchUp
Importing Objects From Blender
Unity natively imports Blender files. This works under the hood by using the Blender FBX exporter.
To get started, save your .blend file in your project’s Assets folder. When you switch back into Unity, the file is imported automatically and will show up in the Project View.
To see your model in Unity, drag it from the Project View into the Scene View.
If you modify your .blend file, Unity will automatically update whenever you save.
Unity currently imports
- All nodes with position, rotation and scale. Pivot points and Names are also imported.
- Meshes with vertices, polygons, triangles, UVs, and normals.
- Bones
- Skinned Meshes
- Animations
See Using Blender and Rigify for more details of how to import animated, boned characters into Unity for use with Mecanim.
Requirements
- You need to have Blender version 2.60 or later (in some earlier versions of Blender the FBX export was broken).
- Textures and diffuse color are not assigned automatically. Manually assign them by dragging the texture onto the mesh in the Scene View in Unity.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
Importing Objects From Lightwave
Importing Objects From SketchUp