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AnimationClip.length

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public var length: float;
public float length;

Description

Animation length in seconds. (Read Only)

var anim: Animation;

function Start() { anim = GetComponent.<Animation>();

anim.Play();

// Wait for the animation to finish. yield WaitForSeconds(anim.clip.length); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; IEnumerator Start() { anim = GetComponent<Animation>(); anim.Play(); yield return new WaitForSeconds(anim.clip.length); } }

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