Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimatorStateMachine.AddStateMachineExitTransition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddStateMachineExitTransition(sourceStateMachine: Animations.AnimatorStateMachine): Animations.AnimatorTransition;
public Animations.AnimatorTransition AddStateMachineExitTransition(Animations.AnimatorStateMachine sourceStateMachine);

Parameters

sourceStateMachine The source state machine.

Description

Utility function to add an outgoing transition from the source state machine to the exit of it's parent state machine.

The transition asset that is created is added as a sub asset of the state. This function pushes an Undo operation.

Did you find this page useful? Please give it a rating: