Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Debug.LogAssertionFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method LogAssertionFormat(format: string, params args: object[]): void;
public static void LogAssertionFormat(string format, params object[] args);
public static method LogAssertionFormat(context: Object, format: string, params args: object[]): void;
public static void LogAssertionFormat(Object context, string format, params object[] args);

Parameters

format A composite format string.
args Format arguments.
context Object to which the message applies.

Description

Logs a formatted assertion message to the Unity console.

Note that these methods work only if UNITY_ASSERTIONS symbol is defined. This means that if you are building assemblies externally, you need to define this symbol otherwise the call becomes a no-op. (For more details see System.Diagnostics.ConditionalAttribute on the MSDN website.

Did you find this page useful? Please give it a rating: