The maximum torque that can be generated when trying to maintain the friction joint constraint.
The joint constantly tries to reduce the ::Rigidbody2D::angularVelocity using the maximum torque. Because you can use very high torque limit, you can essentially reduce an objects rotation to almost zero.
See Also: maxForce, ::Rigidbody2D::angularVelocity.
Did you find this page useful? Please give it a rating: