Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.SetVector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method SetVector(name: string, value: Vector4): void;
public void SetVector(string name, Vector4 value);
public method SetVector(nameID: int, value: Vector4): void;
public void SetVector(int nameID, Vector4 value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_WaveAndDistance".
value Vector value to set.

Description

Sets a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

See Also: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.

Did you find this page useful? Please give it a rating: