playerControllerId | The local playerControllerId number to be removed. |
bool Returns true if the player was successfully destoyed and removed.
Removes the specified player ID from the game.
Both the client and the server destroy the player GameObject and remove it from the player list. The playerControllerId is scoped to this client, not global to all players or clients.
The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.
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