Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ClientScene.RemovePlayer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method RemovePlayer(playerControllerId: short): bool;
public static bool RemovePlayer(short playerControllerId);

Parameters

playerControllerId The local playerControllerId number to be removed.

Returns

bool Returns true if the player was successfully destoyed and removed.

Description

Removes the specified player ID from the game.

Both the client and the server destroy the player GameObject and remove it from the player list. The playerControllerId is scoped to this client, not global to all players or clients.

The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.

Did you find this page useful? Please give it a rating: