Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkConnection.lastError

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var lastError: Networking.NetworkError;
public Networking.NetworkError lastError;

Description

The last error associated with this connection.

Retrieve the last error that occurred on the connection, this value is set every time an event is received from the NetworkTransport.

In the following example, OnServerDisconnect is overridden from NetworkManager:

no example available in JavaScript
using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : NetworkManager { public override void OnServerDisconnect(NetworkConnection conn) { if (conn.lastError != NetworkError.Ok) { if (LogFilter.logError) { Debug.LogError("ServerDisconnected due to error: " + conn.lastError); } } } }

Did you find this page useful? Please give it a rating: