Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AddPlayerMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.MessageBase

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is passed to handler funtions registered for the AddPlayer built-in message.

Properties

msgDataThe extra message data included in the AddPlayerMessage.
msgSizeThe size of the extra message data included in the AddPlayerMessage.
playerControllerIdThe playerId of the new player.

Inherited Members

Public Methods

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.

Did you find this page useful? Please give it a rating: