Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

OcclusionArea.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var size: Vector3;
public Vector3 size;

Description

Size that the occlusion area will have.

    // Sets an Occlusion area of 10 units in x, 20 units in y and 30 units in z

@script RequireComponent(OcclusionArea)

transform.GetComponent.<OcclusionArea>().size = Vector3(10,20,30);
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30); } }

Did you find this page useful? Please give it a rating: