Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.ExternalForcesModule.multiplier

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var multiplier: float;
public float multiplier;

Description

Multiplies the magnitude of applied external forces.

#pragma strict
private var ps: ParticleSystem;
public var moduleEnabled: boolean = true;
public var hSliderValue: float = 10.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var wind: GameObject = new GameObject("Wind", WindZone);
	wind.transform.parent = ps.transform;
	wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f);
	wind.GetComponent.<WindZone>().mode = WindZoneMode.Spherical;
}
function Update() {
	var externalForces: var = ps.externalForces;
	externalForces.enabled = moduleEnabled;
	externalForces.multiplier = hSliderValue;
}
function OnGUI() {
	moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled");
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>();

GameObject wind = new GameObject("Wind", typeof(WindZone)); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical; }

void Update() { var externalForces = ps.externalForces; externalForces.enabled = moduleEnabled; externalForces.multiplier = hSliderValue; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); } }

Did you find this page useful? Please give it a rating: