Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Physics.OverlapCapsule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method OverlapCapsule(point0: Vector3, point1: Vector3, radius: float, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): Collider[];
public static Collider[] OverlapCapsule(Vector3 point0, Vector3 point1, float radius, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

Collider[] Colliders touching or inside the capsule.

Description

Check the given capsule against the physics world and return all overlapping colliders.

Did you find this page useful? Please give it a rating: