The near clipping plane distance.
The projector will not affect anything that is nearer than this distance. See Also: projector component.
function Start() { var proj : Projector = GetComponent.<Projector>(); proj.nearClipPlane = 0.5; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }
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