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PropertyModification

class in UnityEditor

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Description

Defines a single modified property.

Used by the prefab system to track any changes applied to an instance.

Properties

objectReferenceThe value being applied when it is a object reference (which can not be represented as a string).
propertyPathProperty path of the property being modified (Matches as SerializedProperty.propertyPath).
targetObject that will be modified.
valueThe value being applied.

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