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IDs Constructor

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public IDs()
public IDs();

Description

Create a new mapping of store identifiers to store names.

Here is an example of constructing an IDs for a store class:

#pragma strict
public class MyStoreConfiguration {
	public static function CreateBuilder() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		// except for GooglePlay and WinRT where it is "com.unity3d.purchasing.levelpackfoo".
		var productIds: IDs = new IDs();
		builder.AddProduct("levelpackfoo", ProductType.NonConsumable, productIds);
		return builder;
	}
}
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreConfiguration { public static ConfigurationBuilder CreateBuilder() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); // Use this approach when products have different identifiers on different stores. // Here, the store-specific ID is "levelpackfoo" for AppleAppStore and all others, // except for GooglePlay and WinRT where it is "com.unity3d.purchasing.levelpackfoo". IDs productIds = new IDs() { { "levelpackfoo" }, { "com.unity3d.purchasing.levelpackfoo", GooglePlay.Name, WinRT.Name } }; builder.AddProduct("levelpackfoo", ProductType.NonConsumable, productIds); return builder; } }

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