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Ray Constructor

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public Ray(origin: Vector3, direction: Vector3)
public Ray(Vector3 origin, Vector3 direction);

Description

Creates a ray starting at origin along direction.

// Create a ray from the transform position along the transform's z-axis

var ray = new Ray (transform.position, transform.forward);
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); } }

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