Vector2 | origin |
Vector2 | direction |
// Create a ray from the transform position along the transform's z-axis
var ray2 = new Ray2 (transform.position, transform.forward);
using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray2D ray = new Ray2D(transform.position, transform.forward); } }
Did you find this page useful? Please give it a rating: