Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetComputeIntParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetComputeIntParam(computeShader: ComputeShader, name: string, val: int): void;
public void SetComputeIntParam(ComputeShader computeShader, string name, int val);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
val Value to set.

Description

Adds a command to set an integer parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeIntParams, SetComputeFloatParam, SetComputeVectorParam, SetComputeTextureParam.

Did you find this page useful? Please give it a rating: