view | View (world to camera space) matrix. |
proj | Projection (camera to clip space) matrix. |
Add a command to set the view and projection matrices.
This function is equivalent to calling SetViewMatrix and SetProjectionMatrix. It is slightly more efficient when changing both matrices at once.
See Also: SetViewMatrix, SetProjectionMatrix, Camera.projectionMatrix, Matrix4x4.Perspective.
Did you find this page useful? Please give it a rating: