force | Force vector in local coordinates. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.
See Also: AddForce, AddForceAtPosition, AddRelativeTorque.
#pragma strict // Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public var thrust: float; public var rb: Rigidbody; function Start() { rb = GetComponent.<Rigidbody>(); } function FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); }
using UnityEngine; using System.Collections;
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); }
void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); } }
x | Size of force along the local x-axis. |
y | Size of force along the local y-axis. |
z | Size of force along the local z-axis. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.
Did you find this page useful? Please give it a rating: