An approximation of how many pixels the terrain will pop in the worst case when switching lod.
A higher value reduces the number of polygons drawn.
function Start () { Terrain.activeTerrain.heightmapPixelError = 10; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }
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