Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tile.GetTileData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetTileData(position: Vector3Int, tilemap: Tilemaps.ITilemap, ref tileData: Tilemaps.TileData): void;
public void GetTileData(Vector3Int position, Tilemaps.ITilemap tilemap, ref Tilemaps.TileData tileData);

Parameters

position Position of the Tile on the Tilemap.
tilemap The Tilemap the tile is present on.
tileData Data to render the tile. This is filled with Tile, Tile.color and Tile.transform.

Returns

void Whether the call was successful. This returns true for Tile.

Description

Retrieves the tile rendering data for the Tile.

Did you find this page useful? Please give it a rating: