Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tilemap.GetEditorPreviewSprite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetEditorPreviewSprite(position: Vector3Int): Sprite;
public Sprite GetEditorPreviewSprite(Vector3Int position);

Parameters

position Position of the editor preview Tile on the Tilemap.

Returns

Sprite Sprite at the XY coordinate.

Description

Gets the Sprite used in an editor preview tile given the XYZ coordinates of a cell in the tile map.

Did you find this page useful? Please give it a rating: