dir | The direction in which to search for a neighbouring Selectable object. |
Selectable The neighbouring Selectable object. Null if none found.
Finds the selectable object next to this one.
The direction is determined by a Vector3 variable.
#pragma strict // required when using UI elements in scripts public var direction = new Vector3(0, 1, 0); public var btnMain; public function Start() { //Finds and assigns the selectable above the main button var newSelectable = btnMain.FindSelectable(direction); Debug.Log(newSelectable.name); }
using UnityEngine; using System.Collections; using UnityEngine.UI; // required when using UI elements in scripts
public class ExampleClass : MonoBehaviour { //Sets the direction as "Up" (Y is in positive). public Vector3 direction = new Vector3(0, 1, 0); public Button btnMain;
public void Start() { //Finds and assigns the selectable above the main button Selectable newSelectable = btnMain.FindSelectable(direction);
Debug.Log(newSelectable.name); } }
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