Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Set to true if the node is presently being tracked by the underlying XR system,
and false if the node is not presently being tracked by the underlying XR system.
Did you find this page useful? Please give it a rating: