Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PBXProject.AddTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddTarget(name: string, ext: string, type: string): string;
public string AddTarget(string name, string ext, string type);

Parameters

name The name of the new target.
ext The file extension of the target artifact (leading dot is not necessary, but accepted).
type The type of the target. For example: "com.apple.product-type.app-extension" - App extension, "com.apple.product-type.application.watchapp2" - WatchKit 2 application.

Returns

string The GUID of the new target.

Description

Creates a new native target.

Target-specific build configurations are automatically created for each known build configuration name. Note, that this is a requirement that follows from the structure of Xcode projects, not an implementation detail of this function. The function creates a product file reference in the "Products" project folder which refers to the target artifact that is built via this target.

Did you find this page useful? Please give it a rating: