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var enabled: bool;
public bool enabled;
Description
Enables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero.
If the animation is disabled, time will be paused until the animation is enabled again.
no example available in JavaScript
using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
public Animation anim;
void Start()
{
// Enable the walk cycle
anim["Walk"].enabled = true;
anim["Walk"].weight = 1.0f;
}
}