Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.CrossFade

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method CrossFade(stateName: string, normalizedTransitionDuration: float, layer: int = -1, normalizedTimeOffset: float = float.NegativeInfinity, normalizedTransitionTime: float = 0.0f): void;
public void CrossFade(string stateName, float normalizedTransitionDuration, int layer = -1, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f);
public method CrossFade(stateHashName: int, normalizedTransitionDuration: float, layer: int = -1, normalizedTimeOffset: float = float.NegativeInfinity, normalizedTransitionTime: float = 0.0f): void;
public void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer = -1, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f);

Parameters

stateNameThe name of the state.
stateHashNameThe hash name of the state.
normalizedTransitionDurationThe duration of the transition (normalized).
layerThe layer where the crossfade occurs.
normalizedTimeOffsetThe time of the state (normalized).
normalizedTransitionTimeThe time of the transition (normalized).

Description

Creates a crossfade from the current state to any other state using normalized times.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

See Also: Animator.CrossFadeInFixedTime for times in seconds.