Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.SetTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method SetTarget(targetIndex: AvatarTarget, targetNormalizedTime: float): void;
public void SetTarget(AvatarTarget targetIndex, float targetNormalizedTime);

Parameters

targetIndexThe avatar body part that is queried.
targetNormalizedTimeThe current state Time that is queried.

Description

Sets an AvatarTarget and a targetNormalizedTime for the current state.

Once the frame is evaluated, use Animator.targetPosition and Animator.targetRotation to query the position and rotation.