The color with which the screen will be cleared.
Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
#pragma strict // ping-pong animate background color public var color1: Color = Color.red; public var color2: Color = Color.blue; public var duration: float = 3.0F; public var cam: Camera; function Start() { cam = GetComponent.<Camera>(); cam.clearFlags = CameraClearFlags.SolidColor; } function Update() { var t: float = Mathf.PingPong(Time.time, duration) / duration; cam.backgroundColor = Color.Lerp(color1, color2, t); }
// ping-pong animate background color using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F;
public Camera cam;
void Start() { cam = GetComponent<Camera>(); cam.clearFlags = CameraClearFlags.SolidColor; }
void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; cam.backgroundColor = Color.Lerp(color1, color2, t); } }
See Also: camera component, Camera.clearFlags